Tentacles!
A downloadable Prop
Slimy Tentacles!
Thanks for being interested in this prop! This was made with a lot of love and slime by @Mintexce and myself @WoollyStar (Twitter)
In the file, you'll find the actual prop you need to add on VNyan and the VNyan node graph json file! The tentacles have springbones for extra fun, and to avoid excessive clipping, they have colliders that will automatically bind to your model!
==== Personalization ====
Colors: The prop comes with two selectable colors, a base one and a secondary one that serves as an extra shade for the "background" of the texture
Emissions: The prop has a base emission, you can tweak the level of it as you need!
Audiolink Ready: The prop is audiolink ready and you can also set up the amount of glow you want it to have for the beats!
Gravity: Our space tenties can ignore gravity at will! So you can turn on and off gravity for them!
Stiffness: The tenties has two modes of stiffness, to be more wobbly or more stiffy it depends on how you like them more to feel~
Drag Force: This one also has two modes to behave more or less "sticky" You can combine the Gravity, Stiffness and Drag Force to change the way the tentacle behaves as you want!
Colliders: The colliders can be moved and resized to better fit your model! Amazing!
Express your love for tentacles with the help of this prop!
===== Instructions =====
1st - Download the file!
2nd - Unzip the files somewhere you know they won't be deleted, you could drop them on your VNyan Props folder.
3rd - In the Props Menu on VNyan add the Tentacles.vnprop file and adjust it to your liking.
4th - In the NodeGraphs menu on Vnyan create a new graph, and in the lower part of the screen click on the "load" and add the Tentacles.json file. Now read the instructions inside the graph, if its not working right click on the application start node and click send signal or restart VNyan. For any inquiries you can contact me!
===== Extended Instructions =====
Besides the instructions inside the node graph there are a few things to have in mind:
As I said before the prop has colliders build in it that bind to your Model;
it will automatically search for the bones Chest, Head, Left Thumb Proximal and Right Thumb Proximal.
It's also ready to have multiple tentacles at the same time and it has a build-in prevention system to avoid clipping with the same bone they're bond to, so don't worry about it.
Every instance of tentacles you add will share the same node graph (It means they will all have the same color, gravity, stiffness, etc. They even will share the colliders offset) but they won't share colliders. So, if you scale the prop itself, the colliders for that instance of the prop will scale based on the prop scale and the scale set up inside the node graph. For example having a humongous collider in the head because you resized a tentacle to be a tail won't affect the other tentacles you might have attached to your model. If you have any question you're more than welcome to leave a comment or contact me on my socials!
Download
Click download now to get access to the following files:
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